When it comes to virtual reality adventures, no other experience is as expansive and well-crafted as No Man’s Sky. Whether it’s seeing first-hand what it’s like to pilot a space cruiser, or witnessing the true size of monsters and monuments scattered across the planet, anyone with the hardware can do it. It’s an awe-inspiring time to pull off.
Impressive as it may be, VR remains very experimental concept in game development. Core mechanics stop working and an otherwise good idea becomes a problem. If you want to make the most of your time in the deepest part of the universe, there are a few things you should know.
Update April 12, 2023 by Branden Lizardi: With the release of the Interceptors update, we have added some new features to No Man’s Sky VR mode. The focus of the update is on the new corrupted Sentinel system, introducing new worlds, wonders, technologies and enemies. But before you jump in and start shooting giant purple crystals in virtual reality, here are some helpful tips and tricks. I’ve updated this list with some new information and refined existing content a bit more where possible.
7 It’s too easy to hit a wild animal
When a game gives you a hand, it’s natural to want to use it. Also, if the game has a melee option, it seems natural that he can wave his hand and attack anything in his VR. However, the question is about intent. Whether they’re waving, trying to catch something, or getting excited, people are constantly moving their hands quickly. Not all punches. But in No Man’s Sky, A quick hand movement certainly packs a punch.
What was meant to be a gentle petting of the strange elephant goat turned into an aggressive head pat. Before you know it, the Alpha Goat-Ephant is chasing you with a protective bloodlust. Keep this in mind if you want to make friends with the local animals.
6 Avoid anomalies in multiplayer
No Man’s Sky doesn’t have the most impressive net code on the market. Anomaly is an instantiated hub for multiplayer connectivity, so it’s also the epicenter of the most intense network activity. In normal game mode, this means occasional lag spikes or delayed responses.
But slow performance is a nightmare in VR.Lag, low framerates and stuttering are some of the fastest ways to experience the so-called Cyber drunk. It doesn’t always happen and it depends on user settings and internet quality, but it’s a common problem for most players. Meeting new people can be fun, but is it worth stumbling over nausea?
You don’t have to avoid anomalies entirely. After disabling multiplayer in VR, I can access the hub without issue.
Five you can pose yourself
In No Man’s Sky VR mode, they appear as a pair of floating hands by default. But you are more than that. Full character models still exist. Move your arm or bend your elbow to match the movement of your hand. More than that, others can see the model doing all this. It’s easy to identify that someone else is playing in his VR because he can move his arms in ways that traditional players can’t.
you can see it too. Among the settings are Option to enable full body rendering in first person view. This will show legs, arms and all. be careful. Awkward neck model clipping may occur. Take advantage of this increased freedom of movement to create more unique and dynamic screenshots!
Four eye strain is real
Jokes about sitting near the TV aside, countless bright lights and neon colors make No Man’s Sky one of the harsher environments to play with a screen inches from your face. increase. This is especially true for scenes such as warping between systems and gunfights with Sentinels. Take a break if your eyes hurt. Let it rest in natural light before playing again. Avoid long binge sessions in VR.
Limiting your use and giving your eyes time to rest is advice that applies to just about anything you use a digital screen with, but if you’re following that advice for just one game, you should follow it.
3 no third party perspective
Seeing things with your own eyes may be the ideal way to play the game on foot, but in many cases, things like moving vehicles are better done in third person. Unfortunately, that’s not an option for No Man’s Sky VR. Scramble your quick settings so you don’t have to hunt for options to change. Everything done in this mode is done in first person.
In some ways, it made things even cooler, allowing us to see new and unique cockpits such as the Nautilus and the Minotaur up close and in detail. Limited to restricted view Vehicle viewport.
2 Character race affects camera height
Character customization is a great way to personalize your experience and feel connected to your avatar. It also serves as a great reward option for players, as completing community events grants new helmets and costumes. Purely cosmetic in the base game, but in VR it makes a difference.
Setting the character model to any race determines the height of the camera. Most races are about the same height, but Gek is noticeably shorter. So someone playing VR as a Gek character will have a ‘smaller’ perspective.
1 Keep regular controllers for vehicles handy
Flying your spaceship is half No Man’s Sky. That’s why it’s such a shame that controlling your own ship in No Man’s Sky VR is such an imprecise and cumbersome process. Each vehicle has its own set of controls for maneuvering, but there are no real-world objects to track or constrain hand movements, so trying to turn correctly or slow down just the right amount can be difficult. You have to wave your hand in displeasure.
However, you may not have to suffer from it. This game supports hot swap controllers. If you’re using PSVR to play on your PlayStation, plug in your PlayStation controller and keep it nearby. For PC, just connect the controller as usual. Once in the vehicle, you can pick it up and use it to control your flight if needed. Especially on long trips, it will be a much more comfortable time.
Availability of this feature on PC may vary. This may not work due to controller models, VR system and operating software, PC game launchers, and firmware updates.
Next: No Man’s Sky: How to Find a Crashed Ship