- Reach the police station and security room
- Start the generator in the basement
Trials are a way to level up your character and advance the story. outlast trial. Each program has different trials that you can experience. The first program available to players is Program 1, Police Station. The police department’s main threat is Leland Coyle, an enemy who roams around with an electric bat and attempts to shock any reagents he encounters.
Within one program will be a more challenging version of the same trial and its own MK Challenge with new objectives and maps. This guide details how to complete Program 1’s Kill The Snitch objective and the MK Challenge.
Reach the police station and security room
As soon as you get off the shuttle and enter the harsh world, you need to find the police station.there is There are two entrances to the station. From the starting point of this trial. On the left, there’s a locked cabinet on the wall and a room with potential loot around the room.
At the end of the street is regular door or wooden plank doorway that it can be broken. This is a one-way street to the station. Immediately after the spawn point, jump over the car on the right, Enter the station from the rear of the truck cabin.
Once inside, the next objective is to: Arrive at security room. There are plenty of side rooms with potential loot, but you’ll have to go deeper into the station to reach the security room.
It can be difficult to tell if there is a trap on the other side of the door. Please open the door slowly so as not to hit the trap door.
Open all the doors slowly and you won’t get caught in any traps.
be careful Closing the trapdoor again will re-equip You can still fall into the trap if you’re not careful.
You can see it as soon as you walk into the police station Wall with “Quick Access Security Room” written on it.this is in cooperation Here you can send one of your teammates to the other side for faster access to the security room. You can also go right down the corridor.
Head down the corridor and find the entrance to the security room.
The security room is the only area within range of the light and is easy to find as you need to: enter through the shuttle door.
A security room acts as a safety zone. Enemies cannot enter there.
When in the security room you must: If you see Leyland Coyle kill someone through the window, just go back the way you came.
The next goal is to push the informer. The double door on the left side as seen from the security room will open. Follow the tracks on the floor to find the informant.
The informer is locked in a cell on a chair. When you start pressing it, the power will drop and enemies will appear.
Start the generator in the basement
To access the basement, Return to where you first found the informer. Go through the main hall and turn left, Double doors that say “underground parking” on them.
Take the road to the right. There is a garage door that needs to be manipulated to open. Garage door only stays open for a short time Unless another player continues to hold it. This entire section of the map becomes darkTherefore, goggle batteries should always be fully charged.
There are two generators we have to find. You have to refuel and then tinker. In the basement of the garage he will have two or more fuel canisters. The location of the generator is randomized each time you play this trial.
with that in mind Carrying a fuel can slows you down. It’s a heavy item, so both hands are needed.
If you are playing with other people, for someone to distract the enemy while carrying the fuel canister to the generator.
After fueling the generator, either side must be operated to start the generator. This is a kind of minigame. make all switches green.
Some switches light other switches.
Instead of clicking everything sporadically, click slowly to light other parts.
After fueling the generator and pressing the buttons on both sides, you must: turn to turn on. Once both generators are done, head back the way you came and head to the garage door. Now you need to keep pushing the snitch along the track.
find matching keys
This is probably one of Kill the Snitch’s most difficult tasks. The informer stops within the tracks again as the road is blocked. Keys are required to unlock gates along the way.
This first key is right next to you and the informer.. The door on the left has blood on it that says “Key”.you have to interact with the body Dig out the key from him in the room. This is basically a tutorial that shows you what you have to do for your next gameplay.
After opening that gate, you’ll have to repeat the same three more times. There are multiple corpses around the map and you have to search for the correct key. There are televisions set up around each gate indicating the type of key required.. Keys are randomized each time you play this trial. You can use Bunny key, Crown key, etc.
you can Circle around the closed gate By using back roads to find other gates and other corpses.
you can Analyze bodies before searching that Just hover your cursor over the body. This will let you know what kind of key is inside so you can decide if you need it. Each time you play this trial, your body position will be randomized.
Once you’ve found all the keys you need, you’ll need to unlock each designated gate so you can push your snitch through.
run the snitch
This is the hardest part of the game, especially when you hit all the enemies around you. Now that the snitch is where it should be, all he has to do is hold down one of the four levers long enough to electrocute him. Simple enough, right?
error. It takes too long to stand there and electrocute him. Enemies are running around and you need to: Take turns pushing the lever with your friendif you are playing in a group.
when playing with friendsothers distract enemies and lure them away from the electrocution chair while others hold the lever.
If you are playing alone, lures enemies somewhere else and closes all the doors behind them to slow them down and lose their aggro. Then return to the lever. Rinse and repeat as needed.
Luckily, there are two doors connecting this area. You can go through them and close the door behind them to slow down enemies as you head back to the lever for a short time.
- Trial Reward: 1,500 XP, 500 coins, and cosmetics.
- 1,000 additional coins Grade A rating.
There are two difficult versions of this trial, which you can choose at the bottom of the Program 1 page. Can be completed for additional rewards.
kill the snitch challenge
The third trial is also called Kill The Snitch, but it has three dots under it.
Tagged and 3x harder than the original High density, extra traps, and unreliable doors. This means more enemies will spawn more often and most doors will be trapdoors.
The reward is 1,500 XP, 500 coins, decorations, and an additional 1000 for grade A.
the final judgment will be held Exam: Kill the Snitchwith 6 dots under it.
Comes with a tag and is 6 times harder than the original More traps, more threats, limited information, limited hiding places, unreliable doors, and limited items. In addition to more enemies and traps, many healing items and antidotes will be inaccessible and there will be nowhere to hide.
The reward is 1,500 XP, 500 coins, a Leland poster, police station decorations, cosmetics, and an additional 1,000 for Grade A.
MK Challenges occur in the same theme or universe as enemies from the same Prime Asset (in this case Leland Coyle). These are additional challenges that can be completed to increase rewards and player progress.
Each program has an achievable overall grade, which is determined only after completing all challenging trials within the program. If you want to get an Ace in Program 1 Police Station, you need to: Complete 2 MK Challenges and 2 difficult versions of the Main Trialkill the snitch.
cancel the dissection
Similar to Kill The Snitch, this challenge presents you with a new map where you must find matching keys. On entering the main floor he finds three gates, each with a TV. These TVs will tell you what symbols you need to look for Examine the corpse to find the correct key.
Corpses are spread across the map with more enemies than usual.don’t forget analyze the body Hover your cursor over it to see if it has the key you want.
Inserting a key into each box lowers the suspended body in the center of the room into the meat grinder. Insert each key to get out of the ordeal.
- Trial Reward: 750 XP, 250 Coins, and Cosmetics.
- Additional 500 coins for Grade A.
This challenge can be confusing at first, but it’s as easy as getting out of it as quickly as possible. This is a small map. There are no complicated goals or set tasks to complete. A fuel canister appears at the start of the game. All you have to do is To succeed, take the canister to the end.
There is a map of the location next to the fuel tank. Visualize where you are and where the exit is. Focus on going only in that direction.
Avoid traps and enemies and take the fuel canister to the end of the map where the generator is. Fuel the generator, fiddle with each side, crank, restore power. After the power is restored, The garage door next to the generator will open. Here is your ticket.
- Trial Reward: 750 XP, 250 Coins, and Cosmetics.
- Additional 500 coins for Grade A.
Next: Horror game set in a hospital