Tactics is one of the most difficult skills to level up and leverage in Mount & Blade 2: Bannerlord, but it’s also one of the most important skills you have at your disposal in the late game.
With a high level of this skill and a good selection of perks along the way, you can safely send your troops into smaller battles without incurring heavy casualties, and choose the more important battles you want to participate in.
Ten tight formation
The first perk in the Tactical Skill Tree is between loose and tight formations. Their main effects are relatively similar, the former reducing the damage your troops take in auto-resolve combat and the latter increasing the damage.
The reason tight formations are the better choice is that shield walls and square formations are the best formations for infantry and cavalry and benefit more from the secondary benefits of this perk. If you’re playing an archer-centric style, you should consider alternatives, as lines and loose formations are better choices for ranged troops.
9 decisive battle
The Tactics and Recon Trees have several perks that affect a troop’s performance in open fields and woodlands, and playstyle and troop selection can affect these perks. While the Archer-centric playstyle lends itself to more cover on a wooded battlefield, most other armies prefer open fields for freedom of movement and vision.
Extended Skirmish is a great perk option for the aforementioned styles, but Decisive Battle is a better option for most players. Since it’s much easier to command armies in open field battles, and most of the terrain on the game’s world map falls into this category, the extra damage helps armies more stably.
8 horde leader
As with other perks, party size is extremely valuable to any character, and Horde Leaders are excellent players who can moderately increase party size in addition to extending their ability to command large armies. It’s a tactical perk.
Small Units Tactics is not the best perk in most situations. If you’re struggling to clear out bandit lairs early in the game, you can choose this perk to help you out and later return to being a Horde leader when your combat skills improve.
7 coaching
There are some perks in the game that can help you against bandit parties, such as the Law Keeper. These perks are useful early in the game, but lose their value later in the game when you won’t be fighting bandit parties as often.
Coaching is a better perk to strengthen your party against any enemy by increasing enemy damage when sent to auto-solve combat. The damage increase is small, but can be a significant advantage in long-running campaigns.
6 Improviser
Choosing the fifth perk in your tactical tree is highly dependent on your game stage and overall power. Improvisers help break through or exit siege with fewer casualties, reducing the impact of disorganized conditions on army performance.
Swift Regroup allows you to escape unwanted combat with fewer casualties, and reduces the overall duration of chaos. Swift Regroup is a better choice if you’re underpowered compared to your opponents, but Improviser can help you complete your world domination.
Five call to the army
If you have few settlements to declare your own kingdom and defend against multiple waves of attack, or have a large enough army to automatically resolve sieges, On The March is for you. A decent perk at this level. This perk reduces enemy fort bonuses and increases your own fort bonuses while defending a settlement.
However, Call To Arms allows you to gather your army faster and cheaper, so it has wider uses throughout the game. This perk is useful if you’re surprised that another kingdom has declared war on you when you weren’t ready.
Four let them pay
The later stages of the game are mainly about large-scale sieges trying to conquer the world. Having a good engineer or high skill will help a lot at that point, but there are also perks that make them pay or pick them up. A wall that works for you too.
The difference between the two perks is that using ‘Make Them Pay’ will help you win siege battles faster, while using ‘Pick Them Off The Walls’ will reduce the number of enemy troops you face once the battle begins. is possible. “Make Them Pay” gets better as you get stronger, making it the best choice in the long run.
3 elite reserve army
Siege is a great perk for leveling up your tactical skills and quickly dispatching small enemy parties. Sending parties to fewer enemy parties increases party damage, allowing you to reduce casualties while leveling up your tactical skills.
However, once you reach maximum skill level, elite reservists are an excellent choice as they protect your upper tier troops when you send them out to face the enemy. This perk prevents many casualties in the long run and helps keep the party intact.
2 Pre-combat maneuver
Besieged is a great defensive perk, especially if you want to protect important settlements. It might even be worth visiting the Arena and switching to this perk if you find that enemy forces are coming to lay siege to your town.
However, barring such scenarios, pre-combat maneuvers are the better option in most battles, and a higher tactical skill compared to an enemy commander can give you an edge. The additional impact from this perk is also very useful if you are the leader of a kingdom and have to reject bad policies or declare war.
1 counterattack
Gens d’armes is a decent governor perk and can help out cavalry-heavy armies, but once you reach this high level of tactical skill, you’ll want something more impactful for the last perk. Counter offense isn’t perfect, but it’s a more effective option at this level.
This perk is very useful when you are caught off guard and attacked by a large army. Combined with previous perks, it can easily overcome large armies, especially if your party consists of high-tier armies.