With fan games based on content creators coming out all the time, inevitably there will be fighting games like: Idol Showdown. You can choose from your favorite hololive streamers to play as them and experience a fun combat system. The game’s focus on combos and outwitting enemies can quickly become complex and challenging.
There are only eight playable characters, but each has its own set of moves and different combos. Also, be sure to read the guide, as you may struggle with the various mechanisms introduced. Doing so will help you see what the game has to offer, how to improve, and points to remember.
Learn unique mechanics
Idol Showdown is a fun fighting game with unique mechanics that make it stand out. Some mechanics from other games come into play, such as burst inputs and motion inputs, but there are other mechanics that make this game unique.
For example, with Instant Block you can: Less damage, less recoil When you press the button according to the attack.
The game also features a unique mechanic known as Super Chat Cancel, where you can use the Super Chat Meter to: cancel special moveYou can extend your combo.
With superstar moves, super star meter.Remember you can type Down, Down, Special to quickly fill the meter with unique movements.
Collaborative characters can provide assists, special moves, and use super meters. press lightly and press hard. With that in mind, There are multiple ways to use the meterSo it comes down to what you need.
For example, if you’re behind in a match and need to use collab to kick your opponent out, it’s better to call collab. on the other hand, If you’re ahead of the curve, you may want to cancel Super Chat And I want to extend my combo. The same is true when using bursts to provide headroom.
Using simple input and motion input
The game has two input modes. Traditional and simple. Each has its advantages, so you should get into the habit of using both options.
If you’re unfamiliar with motion input in other fighting games, you’ll need to move control sticks and press buttons in a way that mimics motion. Only 3 motion inputs you need to worry about In the idol showdown, forward quarter circle, backward quarter circle, and down, down, special.
input is character based to the left With your opponent on the right. If you’re on the other side, you’ll need to mirror your inputs.
input type |
Execution method |
---|---|
quarter circle forward |
press Exit with Down, Left Down, Left, Buttons. You can push them, or if you’re playing with an analog or arcade stick, flick the stick down to roll it to the right. |
quarter circle backwards |
press Exit with Down, Right Right, Right, Button. Like the previous one, the control stick can be rotated left from the down position. |
down, down special |
Just press twice in quick succession followed by the button. The buttons must be pressed after the second one, not at the same time. |
Press to make it easier to enter. Forward specials, backward specials, and just specials. Simple inputs are easy to type, but they don’t help you fill in what you type. super star meter It is the same method as motion input.
on the other hand, Simple inputs make combos easier Feel free to use both. Doing so will help you perform difficult combos while building a meter if you can complete certain inputs.
of A simple input always runs the lightweight version So if you want a medium or heavy version, you should use motion input.
Try and learn all the letters
Some fighting games have large rosters and it’s difficult to try them all. but, Idol Showdown has only 8 playable charactersSo spend your time playing as each.
That way, you can see how each character plays, experiment with their moves, and identify their limits. Even if you intend to play one character, learn their playstyle This is to know your opponent’s weaknesses and avoid their moves.
for example, Coco Kiryu has a strong grab This does serious damage, but if you can avoid it, you can land combos for free. On the other hand, Shihiro Botan is good at projectiles, so you may have a hard time getting close.
Experiment with different collabs and find your favourite. Hosho Marine can keep enemies in place, and Roboco can fire missiles to assist. See which combination works best for your character and play style.
Learn combos over time in training mode
All characters have basic combos that they can perform. Light, medium, heavy with certain special moves. You can learn how to connect different attacks and special moves. inflict significant damage. For example, Ayane Nagiri can do Light, Medium, Heavy, Crouching Heavy, and Forward Quarters Medium.
However, many of these combos require practice and build muscle memory. Take your time in training mode to learn how to connect different combos.you should come up with Standard Combo, 1m Combo, 2m Combo Suitable for multiple situations.
combo type |
advantage |
Disadvantage |
---|---|---|
standard |
that Does decent damage without consuming meters. Also useful for building meters. |
It has the lowest damage output, so you should return to neutral to continue fighting. |
1 meter |
The most resource efficient combo type. While he has one bar left to use later, he does a lot of damage. |
so you can’t do much damage you may not be able to stop your opponent. |
2 meters |
Deals the most damage and utilizes the high damage output of Superstar attacks.you can kill low health enemies. |
This consumes the most resources and is not as resource efficient as the 1m combo. |
Get a feel for these combos and test your ideas for using them in combat.
please check if you can Perform 10 combos in a row without spoiling. Doing so is a good sign that it is being remembered.
always confuse the opponent
While you have combos to fight your enemies, you need to develop mix-ups, the ability to strike from different angles, to be successful. When you always start a combo with a jump heavy attack, your opponent knows: Raise the block with each jump.
If you want to throw enemies away, jump into the air to block them, Grab as soon as you land. You can land an immediate low attack without attacking in the air, or jump straight up to scare your opponent.
The same applies to cross-ups. Can hit in front of or behind the opponent depending on their position when hit. In idle showdowns, he’s reluctant to block, so if he hits the right spot, he can stay unblocked and execute long combos.
you can also Confuse Defense Options to keep myself safe. Don’t mash Burst whenever you go into a combo as you may not have Burst when you need it.
On top of that, if you keep blocking every time your opponent dives in, they will adapt to your strategy.try it Choose anti-air instead Because you can’t block in the air, walk backwards, or go grab it when you land. Doing so creates a mind game where you and your opponent try to predict each other, making the match even more exciting.