Voltron deck strategies are not uncommon in Magic: The Gathering’s Commander format. There are numerous commanders whose respective decks function incredibly well when focusing on creating one incredibly potent creature, through the utilization of Equipment, Auras, and other means.
While some colors may excel at Voltron strategies more than others, Voltron is one of the few archetypes that can function well in nearly any color identity, with each color bringing an additional flavor to the Voltron pie. So here today, we’re going to count down the best of the best in the realm of Voltron commanders.
Updated May 23, 2023 by Joe Parlock: Recent sets have given us a load of new tools for Voltron decks. Not only did we get one of the best ever white/red Voltron commanders in March of the Machine: The Aftermath, we also saw a new black/green take on the archetype in Yargle and Multani.
27 Yargle And Multani
Almost nothing about Yargle and Multani screams ‘Voltron commander’. It’s vanilla, with no abilities at all, and it’s not even in the usual Voltron colors of white and red.
Despite that, the duo have one thing going for them: an absolutely killer stat line. A whopping 18 power lets you take your opponents out via Commander damage in just a few hits. Combine it with some Auras and Equipment like Rancor, Loxodon Warhammer, or Fireshrieker, and you could be one-hit killing your opponents with ease.
That high power can be put to use in other ways, too. Throw in a Zopandrel, Hunger Dominus to deal 36 damage, or use a Traverse the Outlands to pull 18 of your basic lands out onto the battlefield. You could even use a Rishkar’s Expertise or Return of the Wildspeaker to draw a ton of cards, helping you find those Voltron pieces even quicker.
26 Isamaru, Hound Of Konda
Isamaru, Hound of Konda has the benefit of being the Voltron commander who tends to have the most consistent first turns. What Isamaru lacks in ability, he makes up for in affordability. Costing a single white mana, Isamaru will almost always be cast on the very first turn, kicking off your Voltron strategy from the word go.
The quickness and efficient nature of a commander like Isamaru will make nearly every game feel like an uphill battle for your opponents, as you will have immediate access to your commander.
25 Ruhan Of The Fomori
As the vast majority of damage a Voltron deck deals will be through a singular creature, it is often beneficial to use creatures that supply lots of bang for their buck — or in our case, value for their mana. Ruhan of the Fomori is quite a big-bodied beast, weighing in as a 7/7 for four mana.
Ruhan also comes alongside a clause stating that he must attack a randomly selected player each turn, but as a more aggressive strategy, this isn’t a particularly bad downside.
24 Astor, Bearer Of Blades
Simple yet quite effective, Astor, Bearer of Blades is a Boros (red/white) commander that provides access to two powerful traits: card selection and cost reduction. First and foremost, upon entering the battlefield, this Human Warrior allows you to look at the top seven cards of your library, putting an Equipment or Vehicle card found this way into your hand. This means that upon being cast, this commander ensures that you’ll have access to at least one piece of Equipment you can use to suit up a creature. Secondly, Astor notably provides each Equipment you control with an equip cost of one mana, subverting high equip costs of powerful artifacts.
As Astor’s most powerful benefit is an ability that triggers when he enters the battlefield, it pairs quite well with white “flicker” effects that can allow you to access this trigger several times within a game.
23 Dalakos, Crafter Of Wonders
The most recent commander on this list, the Merfolk Dalakos, Crafter of Wonders is sure to make a big splash in the world of Voltron decks. For a measly three mana, Dalakos can tap for two colorless mana that can be used to cast Equipment as well as activate the abilities of Equipment.
In an Equipment-based Voltron deck, this allows your commander to act like a higher-costed Sol Ring that lives in your command zone. Additionally, Dalakos gives an added benefit to whatever creatures you decide to build up in a given game by supplying equipped creatures you control with flying and haste.
22 Rograkh, Son Of Rohgahh
Released as a partner commander in Commander Legends, Rograkh comes with a whole slew of relevant keywords, toting first strike, menace, and trample. These notable keywords aren’t even the most important aspect of Rograkh: its mana cost of zero. That’s right, Rograkh is a commander that can be cast completely for free.
While his base power and toughness of 0/1 are pathetic, to say the least, with Equipment and Aura spells, this card’s keywords can really shine. As if this weren’t enough, thanks to having partner, Rograkh decks can flexibly utilize whatever colors a player may want in their deck.
21 Bruna, Light Of Alabaster
An Azorius (blue/white) angel for six mana, while Bruna may be somewhat mana intensive when compared to other entries on this list, it can make for a strong commander choice for an Aura-based Voltron deck. A 5/5 Angel with flying and vigilance, when Bruna attacks or blocks, its controller can attach any number of Auras to it from among those on the battlefield, in its controller’s hand, or in their graveyard.
This can allow Bruna to become a massive threat seemingly out of nowhere, recurring potent Auras from the graveyard and allowing them to be played from one’s hand without paying their costs. As Bruna can recur any number of Auras from its controller’s graveyard at once, it actually pairs quite well with self-milling effects that can quickly fill a player’s graveyard.
20 Wyleth, Soul Of Steel
One of the most common complaints about the Boros (red/white) color identity is its lack of means of generating card advantage. Wyleth, Soul of Steel is a Boros Voltron commander that is capable of drawing massive sums of cards for its controller.
A 2/2 for three mana, whenever Wyleth attacks, its controller draws a card for each Equipment and Aura attached to it. This means that by suiting up Wyleth with efficient Auras and Equipment cards, its controller can reliably keep refilling their hand each turn.
19 Akiri, Fearless Voyager
Printed in Zendikar Rising, Akiri, Fearless Voyager is a Boros Voltron commander that is capable of both drawing cards for its controller and protecting itself from an opponent’s removal spells. A 3/3 Kor Warrior for three mana, Whenever its controller attacks with one or more equipped creatures, they can draw a card, allowing Akiri to serve as a reliable source of additional card draw on each of its controller’s turns.
Additionally, for the cost of one white mana, Akiri’s controller can unattach a piece of Equipment from a creature they control, tapping that creature and providing it with indestructible. This can allows Akiri’s controller to reliably protect their creature from removal spells at instant speed for a negligible mana investment.
18 Ayesha Tanaka, Armorer
For those interested in constructing an Azorius (blue/white) Voltron deck, Ayesha Tanaka, Armorer is a great choice that allows you to cheat artifact cards (such as Equipment) into play.
Upon attacking, Ayesha Tanaka allows you to look at the top four cards of your library, putting all artifacts with a mana value less than or equal to their power directly into play. This means that if you suit up Ayesha Tanaka with Equipment that raises the card’s power, the chance of cheating highly impactful artifacts directly into play without paying their mana costs increases significantly.
Furthermore, while this ability requires Ayesha to attack, this card can be quite difficult to block, as it’s completely unblockable as long as the defending player controls three or more artifacts, a commonality within the Commander format.
17 Zur The Enchanter
While Zur the Enchanter is better known as a salt-spawning king of combos, Zur the Enchanter has the capability of being one of the strongest Voltron commanders in the format.
Tutoring out an enchantment with converted mana cost three or less whenever he attacks, Zur is able to grab key enchantments from your deck and put them directly onto himself, getting whatever enchantments you may need at a given moment.
16 Rafiq Of The Many
Rafiq of the Many is one of the commanders on this list that most visibly choreographs what you want to be doing with your Voltron strategy. Possessing Exalted, if a creature you control attacks alone, it will be bestowed with an additional +1/+1 for each permanent you control with Exalted. More importantly, if a creature you control attacks alone, Rafiq provides that creature with double strike.
This effectively doubles the effects of exalted, as well as the damage that your primary threat would be dealing. One of the key benefits of Exalted-based strategies is that even if your strongest creature is taken out, you’ll be able to quickly bounce back and simply let a different creature assume the position of your main attacker.
15 Bruenor Battlehammer
Appearing in Adventures in the Forgotten Realms, Bruenor Battlehammer is a dwarf warrior that is capable of serving as a massive offensive threat whilst allowing its controller to ignore the high equip costs of their Equipment cards.
A Boros 5/3 for four mana, Bruenor allows its controller to pay zero mana rather than the cost of the first equip ability that they activate on each of their turns. Additionally, Bruenor gets +2/+0 for each Equipment attached to it, meaning that in addition to the offensive boosts that Equipment is already providing Bruenor, it also grows cumulatively larger.
14 Geist Of Saint Traft
A classic Azorius option for a Voltron commander, Geist of Saint Traft makes for an excellent Voltron commander due to its combination of efficiency and resiliency. For the low cost of three mana, Geist of Saint Traft is a 2/2 Spirit Cleric with hexproof, meaning it can’t be targeted by spells and abilities opponents control.
This makes Geist of Saint Traft a huge headache for opponents to deal with. While a low-mana creature with hexproof is nice, this commander comes with an additional benefit, creating a tapped and attacking 4/4 flying Angel token whenever it attacks. While these tokens are exiled at the end of combat, they still provide evasive attackers that can provide solid damage over the course of a game.
13 Tuvasa The Sunlit
Tuvasa the Sunlit is a stellar option for those interested in building a Bant (blue/green/white) Voltron deck that focuses on the use of Auras rather than Equipment cards. A 1/1 Merfolk Shaman for three mana, Tuvasa gets +1/+1 for each enchantment its owner controls, meaning that when paired with the benefits of Auras Tuvasa can become quite a sizable threat.
While this is impressive in its own right, when its controller casts their first enchantment each turn, they draw a card. This means that in addition to serving as a giant threat, Tuvasa can also serve as a reliable card draw.
12 Killian, Ink Duelist
Killian, Ink Duelist is a straightforward yet incredibly powerful Orzhov Voltron option that was released as an uncommon in Strixhaven. For two mana, Killian is a 2/2 with lifelink and menace for two mana.
While this value is already solid, Killian states that all spells its controller casts that target a creature cost two mana less to cast. This not only allows potent Aura cards to be cast on Killian early into a game for a reduced rate, but it also allows its controller to cast all of their removal for a discounted rate.
11 Balan, Wandering Knight
It isn’t hard to see why Balan, Wandering Knight is on this list. Possessing the ability to directly attach all Equipment you control directly to himself, Balan is able to get around high equip costs of your Equipment you control.
Most important, however, is the instant speed nature of this ability, which allows for various Equipment-centric shenanigans to be pulled on your opponent’s turns. As if that were not enough, as long as Balan has two or more Equipment attached to him, he gains double strike, effectively doubling his power.
10 Syr Gwyn, Hero Of Ashvale
Time and time again, it’s been stated that one of the strongest things that a player can do in Commander is to circumvent the mana costs of spells and abilities. One would be hard-pressed to find a Voltron commander that fulfills this strength more effectively than Syr Gwyn, Hero of Ashvale.
Reducing all equip costs of Equipment targeting Knights to zero, Syr Gwyn is able to abuse numerous Equipment cards with high equip costs, weaponizing herself quickly and efficiently. As if this wasn’t enough, Syr Gwyn also accelerates your strategy by drawing you a card each time an equipped creature you control attacks.
9 Tetsuo, Imperial Champion
An impressive option for those looking to build a Grixis (black/blue/red) Voltron deck, Tetsuo, Imperial Champion provides benefits based on the Equipment cards attached to it. A 3/3 for three mana, upon attacking, Tetsuo provides you two options. Firstly, you may deal damage to any target equal to twice the mana value of an Equipment attached to it, allowing you to remove key threats or directly damage your opponents.
Alternatively, Tetsuo allows you to cast an instant or sorcery with a mana value less than or equal to the highest-valued Equipment attached to it, potentially allowing you to cast highly impactful spells for no cost at all! While some Voltron decks tend to only care about Equipment and swinging at your opponents, Tetsuo decks uniquely provide access to additional removal and spell-slinging options.
8 Sram, Senior Edificer
One of the worst things that can happen in a game of Commander is to run out of cards in your hand, resulting in slow-trudging games of top-decking. With Sram, Senior Edificer at the helm of your Voltron deck, such a fate is never a possibility. Sram’s ability is very simple: whenever you cast an Equipment, Aura, or vehicle, draw a card.
This means that whenever you cast your key Voltron piece, it will replace itself in your hand. Few other Voltron commanders have this kind of card drawing capabilities, making Sram not only one of the strongest Voltron commanders, but one of the strongest White commanders, period.