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- special win conditions
Like most 4X strategy games, Age of wonders 4 It offers multiple win conditions under which the player can win. These aren’t as simple as you might think, and most of the time they even break. As such, players who establish an early edge are much less likely to simply flee the entire campaign.
This guide covers all standard victory conditions and how to achieve them. It’s worth keeping your options open for the first half of the game, choosing a goal and working towards it when things start to get tense.
military victory
The most basic victory condition is military victory. Eliminate all other great empires. Free cities and vassals do not need to be removed. Only the ruler visible in the upper right corner of the screen should be removed.
Rulers you have allied with through diplomacy or by conquest through war do not count towards the number of empires you need to defeat. If the only remaining rulers on the map are your allies, you will claim a military victory.
A ruler is removed from the game if: Exiled to the Astral Void – This means they have zero health during combat – while they are not in control of the Throne City. If both of these conditions are met, the ruler will look like this: Immediate and permanent exclusion from the game. These goals can be accomplished in any order, such as conquering the throne city before defeating the ruler and respawning, or capturing the city first and then hunting down and eliminating the ruler.
In the early stages, it may not be necessary to wage an all-out war to defeat a weaker ruler. If other players are besieging the throne city and you have the chance to kill the ruler, you can remove them from the game without having to invade yourself. A player who eliminates another ruler usually receives an event like this: Offer them bonus options.
extended win
If you control the overwhelming majority of territory on the map, you can claim an expansion victory. The first step is control as many states as possible – the exact number depends on the map,[クエスト]You can check it in the tab.
Due to city caps and the rate at which cities annex new provinces, it may not be possible to directly control the amount of land needed. but, Dependent cities with loyalty level Bonded or higher Add their territory to your total. So the best way to achieve expansion wins is: vassalize as many cities as possibleBy diplomacy or force. Note, however, that in the latter case it will take some time to reach the desired level of loyalty in your minions.
Once you control how many states you want, Beacon of unity. Each of these special province improvements must be built in a separate city, but you can build multiple cities at once.can’t have more than 3 unity beacons; If a third one is completed while another is under construction in your empire, the addition will be cancelled.
Once you start building your beacon, you don’t need to keep your territory beyond the limit. Obviously you’d want to do that to reap the benefits of controlling so many provinces, but you can afford to lose your vassals if things get dire.
Once all three unity beacons are built, click on any of them and choose Light the beacon. Doing so will start a 15-turn timer that will win the game when finished. But don’t be put off. You have to fight for victory.
A turn that ends with an enemy stuck in one or more beacons It doesn’t count on the timer. Expect other players to declare war on you and try to take your beacon.Worse, every few turns Plunderer Horde will spawn Try to be near a beacon within your borders and occupy it. The Marauders do not attempt to destroy the Beacon, but the game cannot be won as long as it is occupied.
Rulers, on the other hand, are much more likely to try to loot beacons. Once they’ve succeeded in doing that, you’ll need to: Rebuild them from scratch and start the timer from scratch. The same applies to opponents who light up their own Beacon of Unity. If he destroys even one beacon, he will be set back dozens of turns.
Spell Victory
This win type is recommended for players who: Emphasis on single affinity. Researching Advanced Tomes will allow you to craft special state improvements similar to Beacons of Unity. Unlocking a Tier 3 book will allow you to build Affinity Seeds for that book. Tier 4 unlocks loot and Tier 5 unlocks hearts.
Like Beacons, Seeds, Roots, and Hearts must be built in different cities. When he has all three buildings for one affinity, he can cast the winning spell for that affinity.do so Starts the same timer as extended winsshould protect seeds, roots and hearts in the same way as beacons.
The Marauders that appear are Opposite affinities for what you are trying to win. For example, if you’re trying to trigger an Age of Nature, an undead horde devoted to the Shadow will appear, but an Age of Chaos will face resistance from order-friendly fanatics.
triumph
The game tracks each player’s overall score based on multiple factors. Number and size of cities, level of heroes, number of researches completed, etc.If no player has achieved another victory condition By the end of turn 150by default, the player with the highest score wins.
special win conditions
Some maps, especially Story Realms, have their own win conditions that allow you to win the game in another way. All of this is explained within the map itself, but usually revolves around: defeat a very powerful ruler Those starting with additional cities, higher level heroes, or other key perks.
Maps with special victory conditions You can also win by normal meansHowever, aggressively pursuing these alternate wins can be quick wins for skilled players.