Any machine, big or small, can pose a hazard when Aloy hunts or traverses the world. But it goes without saying that some machines are much harder to fight than others.
As the Horizon Forbidden West story progresses, the machines get bigger and harder to defeat. And it’s not just stories that pose the biggest risks. Large machines such as the Tremototusk and Slaughter Spine can be found in side him quests and cauldrons, and even on the road. With that said, let’s identify the hardest machines in the game to fight.
These elephant- and mammoth-like machines are very intimidating. Not only are they huge, they have a wide variety of elemental attacks. They charge, stomp, attack, and blast you with electricity, plasma, rockets, and worst of all, fire rocks. Always have Frost Ammo on hand.
This machine belongs to the combat category and heavyweight. The only way to disable Tremortusk is to complete his KAPPA Cauldron, the hardest on the map.
9 Thunder Joe
Thunderjaw is one of the most powerful and biggest machines you will ever face. If you encounter one in the wild, you’ll be in trouble, but at least you can escape. However, in some cases, we are forced to fight this terrifying creation.
If you get close, you’ll have to dodge the charge and tailwhip, both of which do a lot of damage. Even from afar, Thunderjaw is difficult to dodge with its rapid-fire plasma cannon. So are the exploding disc launchers and laser beams.
8 dread wings
This giant bat-like machine is first found while searching for Demeter inside the lush facility. Heavyweights have too many attacks.
Dreadwing’s abilities include Pulse Stomp, Melee Attack, Camouflage, Barrage of Bombs, Ice Mine, Flashbang, Acid Spit, Plasma Bomb, and Toxic Gas. Flying machines are already hard to fight, but the Dreadwing camouflage ability makes it even harder. This machine’s only real weakness is fire, and it’s resistant to frost, shock, and acids.
The Specter is unique compared to all other Forbidden West machines. Technology and armor differ depending on the connection with Farzenis. Luckily, you don’t have to worry about encountering the Specter in the open world, as the Specter only spawns in his main mission or side missions.
This machine is always combat-ready with its unique attacks and abilities. It can also regenerate armor that it removes, so giving it a chance to heal is quickly wasted.
6 Slaughter Spine
It’s fair to say that Slaughter Spine is stronger when attacked with plasma. This giant dinosaur can fire plasma beams, orbs, plumes, homing blasts, and more. Slaughter Spine is somewhat common in the open world and can be found walking aimlessly in circles in large squares.
Slaughter Spine’s main weakness is Purge Water, so you’ll need to create lots of traps before you get close. However you approach it, Slaughter Spine averages level 45, making it a real force to be reckoned with wherever you encounter it.
Slitherfang is one of the first big machines you have to fight while playing the main quest. This giant cobra-like machine is as venomous as its animal counterpart. Slitherfang moves quickly and its thin frame makes it difficult to hit.
But it’s not just its shape and speed that make it difficult to hit. Slitherfangs can burrow underground and quickly disappear from view before bursting out of the ground below.
You probably didn’t expect frog-like machines to be this powerful, but the Burning Shores DLC shows just how tough they can be. Bairegat is a large frog or toad-like machine that uses elemental acid attacks. In addition to acid damage, Baillegat has powerful hind legs that allow the machine to fly around the battlefield.
You have to keep some distance between you and the machine, but even at a distance, the Bailegat can still jump towards the player and deal a ton of damage.
3 storm bird
Stormbirds are large, daunting machines typically found at high altitudes such as snowy peaks. This flying machine is fast, tenacious, and aggressively chases after you with ferocious attacks when it sees you. Stormbirds can be thought of as the Sunwing’s much larger and more aggressive cousins, but they don’t get on board with this bird.
You’ll have a hard time shooting it from the air while taking fire, impact, and cold damage. Once a Stormbird is airborne, it is often difficult to attack. But even if you can’t fly, it’s still a tough fight.
2 tide dripper
Questing Poseidon will lead you directly into the realm of giant sea monsters. Tie drippers are such a large and comfortable space that they should be avoided completely before draining the room. You will be able to fight for the first time after going out on the ground, but it is by no means an easy battle.
Some of Tiedripper’s most powerful attacks are water-based, including Water Blast and Spin. If that’s hard enough, tie-rippers can use their antennas to bring in unwanted visitors.
1 rock breaker
Encountering a lockbreaker is no easy battle. You’ll have to be strategic and fight big lizard-like machines over time. When you’re underground, you never know when or where it will emerge from the ground to attack.
Once Rockbreaker is on the ground, it will encounter a barrage of large rocks that do a lot of damage and are difficult to avoid. This machine is also fire resistant, so be prepared to fight with Frost and Shock rounds.
Next: Horizon Forbidden West: The Complete Guide