Choices are a big focus in Age of Wonders 4. From creating factions to customizing characters and even deciding which heroes to suit your tastes, above all there is the power of choice. This game has gone even further, especially when it comes to heroes.
Once every 5 levels, heroes unlock 1 of their 4 signature skill slots. Depending on which Affinity Tree you’ve invested your points in, you can choose a signature skill that fulfills it. There are 18 signature skills to perform, but don’t feel overwhelmed. This is an important ranking of the best Age of Wonders 4 signature skills.
Ten Demon Step – Chaos Affinity
Age of Wonders 4 doesn’t have many great teleportation skills, but Chaos Affinity’s Demon Step skill is the best. With this teleport skill, you can instantly cover the distance between your unit and your target.
However, in addition to teleporting you, it can also damage units next to the teleporting unit.
It all depends on the target’s hex and its position, but if the target is vulnerable to attack when using Demon Step, the target will feel pain. This skill has a short cooldown of 2 turns, so it can be used as many times as you like, which is very useful.
9 Toxicity outbreaks – Nature Affinity
Nature Affinity is home to the most “war crime” tactics, and the Virulent Outbreak skill is also part of its focus. This amazing debuff skill is used to release a deadly poisonous gas that surrounds enemies in a 2 hex radius.
This skill is used to delay the attack of enemy units, but also increases the enemy’s chance of being poisoned or sick by up to 90%. It’s not the most prestigious skill, but it’s a skill that has a different effect than others.
8 Reckless Rage – Chaos Affinity
This skill of Chaos Affinity can only be used once per battle, but it deals enough damage that you don’t need to use it again in the same battle. Gives a +30 percent bonus to all melee damage for a unit for 3 turns.
Also, the target is twice as susceptible to damage and resistance. Careful and tactical use of this signature skill can win battles in an instant.
Yes, Reckless Rage is that powerful.
7 Massive Rejuvenation – Nature’s Affinity
Support skills are grossly underrated in Age of Wonders 4, but Mass Rejuvenation shows just how powerful they can be. Born out of Nature Affinity, this skill is used to support friendly units by providing a temporary hit point boost.
In addition, it also provides a health recovery bonus, which is a great help in difficult situations. The drawback is that it cannot be used inside the enemy’s control zone, but it has a short cooldown of 3 turns, so be sure to add it to your list.
6 Dark Ritual – Shadow Affinity
The Dark Ritual skill was created for one purpose: area damage. This is a specific area damage skill that can be used to damage enemies within a 1 hex radius.
This will turn all dead units within that one hex radius into friendly Zombie units.
This skill is best used when a hero is surrounded by enemies or surrounded by dead units and needs extra firepower. It’s there to get you out of a tough situation.
Needless to say, this is a very easy skill to use and has a cooldown of just 2 turns.
Five Repair – Order Affinity
When diplomacy doesn’t work and combat doesn’t work, you’ll have to rely on your support skills. Healing is by far the highest level of them all, and the main purpose of this skill is to heal friendly units and temporarily restore his 40 hit points.
In addition, it can dispel and eliminate negative status effects on units. This is always a bonus when fighting literally anything in Age of Wonders 4. But its most powerful ability is the ability to revive dead friendly units. 60% of total hit points.
It’s simply overwhelming.
Four Assassination – Chaos Affinity
Assassinate is Chaos Affinity’s damage skill and one of the scariest skills in the entire game. This skill has a small chance of instantly killing wounded target units.
It depends a lot on the target’s overall hitpoints, but if it’s low enough, and if you’re combining this skill with Reckless Rage, it’s instant death.
The best part about this skill is that it has a cooldown of only 2 turns. This skill can be used to finish wounded units who don’t want to spend any more resources, and is therefore a viable skill in almost any battle.
3 Drain Blade – Shadow Affinity
Use the Draining Blade skill if you’re using a high-damage hero that specializes in melee attacks. This is a particularly powerful skill for beginners, as it deals a large amount of damage to enemies and heals for the same amount of damage you are dealing.
This can work wonders in some specific scenarios, but in general it’s a good skill to have. The presence of vampires in games like Age of Wonders 4 can be a powerful aid.
However, if your hero’s health is low, you can use this skill to steal the hero’s health and add it to your own health. He only has 3 turns on cooldown, so you can always do it.
2 Frostfire Detonation – Materium Affinity
Frostfire Detonation is an area of effect damage skill and one of the most powerful area attack skills in the entire game. Not only does it damage a specific target unit, but it also transfers his 30% of that damage to all units within a 2 hex radius of that target.
Getting this requires a significant investment in Materium Affinity, but it is well worth it.
A great way to use this is to soften enemy units with it before charging in with your hero and smashing them to pieces. The best thing about a powerful skill like Frostfire Detonation is that he only has 4 turns on cooldown.
The only caveat is that, like Mass Rejuvenation, it cannot be used in enemy control zones.
1 Summoning the Undead – Shadow Affinity
Summon Undead is by far the best summoning skill in Age of Wonders 4. If you’re from Shadow Affinity and interested in combat, this would be a great skill to have in your pocket.
This skill summons 3 random tier 1 undead units that are actually superior.
This skill is very useful when the battle is heating up. If he’s at a disadvantage, these three undead units might be enough to turn the situation around. This skill can only be used by him once per battle and cannot be used inside an enemy’s control zone.
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