Tekken 8 is the big-budget successor to Bandai Namco’s long-running combat series. This his eighth entry debuts on current generation systems and his PC and runs on Unreal Engine 5. Fans have been eagerly awaiting its launch, and with previous entries lacking a bit in certain departments, it’s showing signs of a big comeback. .
Tekken 8 has nothing to do with the previous generation, so players naturally look forward to new features. Series’ longtime producer Katsuhiro Harada has confirmed that Tekken 8 will have crossplay and rollback netcode, and what’s distinctive about the game is that his director has done it in a somewhat surly manner. .
Harada likes to distract himself on Twitter and was busy answering fan questions this weekend. I checked some features. You don’t have to worry about wording. It’s just part of his persona.
Tekken 8 will be the first game in the series to feature crossplay, a feature that is becoming increasingly standard. However, according to Harada, he suggested adding cross-play to Tekken 7, but the “two platformers” (which would be Sony and Microsoft) were “at odds over their mutual interests. ‘, so I repelled it.
A quick explanation of why rollback netcode is important to fighting games. Rollback is a system used for online play that effectively reduces perceived latency and greatly improves the responsiveness of online multiplayer experiences. For fighting games that depend on individual frames and quick button presses, lower latency is obviously important.
Tekken 7 supposedly had rollbacks, but its implementation was criticized by players. For more information, see the Tekken fan thread discussing this issue.
Hopefully this will improve in Tekken 8. Having experienced this game firsthand, we at TheGamer believe that if the new game delivers on its promise and potential, it could be the most exciting game yet.
Next: Why were there so many cars in Tony Hawk’s basement?