With each new set of Magic: The Gathering, Commander players eagerly scrutinize the revealed cards to find the best cards to add to their Commander decks. Incorporate new creatures, planeswalkers, artifacts, and more into your current deck, or even bring entirely new combos to your deck.
March of the Machines takes players to multiple dimensions of the multiverse, giving all sorts of classic Magic locations and cards a chance to shine. With the introduction of a new card type, Battle, and drawing some of the best cards from your favorite planes, March of the Machine has some great cards for your Commander deck.
Ten Orthodox essence
You’ve probably been waiting for something in return for a Phyrexian-themed deck since the awesome update to the creature type that retroactively turned a ton of Magic cards into Phyrexians. Orthodox Essence rewards you for playing more Phyrexian creatures by generating Incubator tokens when a Phyrexian enters the battlefield under your control.
Combining the essence of Orthodox with Doubling Season gives you two Incubator tokens with four counters on them every time you play a Phyrexian permanent.
9 wave of salvation
Think of Surge of Salvation as protection for mini Teferi. You and your permanents gain hexproof, so nothing can target you or any card in play. This helps dodge all sorts of targeted removals and spells like Invoke Despair that force you to sacrifice multiple things.
Surge of Salvation also prevents all damage that red and black sources do to creatures, so it can be used to save creatures from spells like Blasphemous Act. You can also use Surge of Salvation to protect creatures from blasphemy, keeping them out of harm’s way while clearing the board.
8 city on fire
Big red enchantments that do wild things are a pretty established theme in Magic right now, but City on Fire is more likely to come out much sooner thanks to its convoke ability. With Convoke, you can tap creatures to pay City on Fire’s mana for her cost, and even potentially get free spells if you have enough creatures.
When City on Fire resolves, it triples all damage dealt to permanents or players by sources you control. It doesn’t matter if you cast a burn spell or attack with all the creatures you used to cast Fire City. Playing this enchantment will cause a lot of damage to your opponent.
7 Etari, Primal Conqueror // Etari, Primal Disease
Etali, Primal Conqueror has so much going on that it’s easy to forget that it has a flip side: Etali, Primal Sickness. The first time you cast Etari, you’re exiled to the top card of each player’s library until a nonland card is found. You can then cast all desired spells exiled this way for free.
You can keep stealing your opponent’s spells over and over in some way that makes Etari flicker. Then, if he wants to win another way, he can always turn Etali into an 11/11 indestructible Phyrexian monster with trample. This can also dish out poison counters when it damages a player.
6 Urabrask // Big job
Just by having Urabrask in play, you can create immediate value by playing spells. For each instant and sorcery spell you cast, Urabrask returns 1 red mana to you and deals 1 of his damage to your opponent. Casting three spells this turn can turn Urabrask into a great undertaking.
As The Great Work, Urabrask becomes a Saga Enchantment that deals 3 damage to your opponent and each creature your opponent controls, creates 3 Treasure tokens, and casts any instant and sorcery spell from any graveyard. can steal your own important spells. Opponent.
Five Abbey Mentor
One of the amazing reprints in March of the Machines is Monastery Mentor, a striking white creature from Fate Reforged. Monastery Mentor rewards you for casting creature spells by creating an army of tokens that grows with the number of spells you cast.
The Spellslinger deck not only allows you to create powerful creatures to attack, but also allows you to create a large number of prowess tokens. Once you’ve cast enough spells, you can easily overwhelm your enemies with legions of monks.
Board wipes are Commander staples, and Sunfall has their own take on them. In addition to destroying creatures, Sunfall exiles all creatures in play, permanently removing them from the game and preventing opponents from reviving them.
Then incubate X. where X equals the total number of creatures in play. If you have 10 of her creatures in play, next turn you basically have a 10/10 creature for 2 mana. Sunfall’s mileage varies depending on the state of the board, but it can be an incredible way to recover after blowing up everything in play.
3 Invasion of Ravnica // Paragon of the Guildpact
Battles are a new card type in March of the Machine, with all sorts of new rules and abilities that change how the game is played. Invade of Ravnica allows you to exile a nonland permanent an opponent controls as long as it’s not exactly two colors he controls.
Flip it over and it becomes a Guildpact Paragon, a 5/5 artifact creature that lets you see the top six cards of your library when you cast a two-color spell exactly. After that, you can add one card of only two colors from among them to your hand. As long as your deck has at least two colors, your chances of getting a card from this ability are pretty high.
2 fairy mastermind
Drawing cards is one of the most powerful things you can do in Commander, and Faerie Mastermind allows you to draw extra cards when your opponent does. When your opponent draws a second card each turn, you can draw a card as well.
In a game with 3 other opponents, if there is some effect that forces everyone to draw 1-2 cards, you can draw up to 3 additional cards each turn. Faerie Mastermind has this ability built into him at 4 mana, and other effects like Howling Mine can provide tons of extra cards on top of this effect.
1 Sword of past and future
Last in the Mirran Sword cycle is the Sword of Once and Future, a piece of equipment that grants the equipped creature +2/+2 and protection from both blue and black. This color combination protects the equipped creature from most of Magic’s target removal and helps keep the card on the board longer.
When an equipped creature connects with a player in combat, you enter Surveillance 2 and look at the top two cards of your library and put them on top or your graveyard. Choose to put it in After that, you can cast spells with a mana value of 2 or less from her graveyard for free. With all sorts of 1 and 2 mana draw spells, copy effects, etc., you will most likely get free spells from this sword.
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